As part of my design course requirements at Rice University, I will be creating a game in a group of 4 using the Godot engine over the upcoming semester. This blog post will serve as a progress log for the game's development and hopefully provide some good insights into the game development process from someone who has never made a game before.
Table of Contents
Initial Project Proposal
Not to give too much away yet, but our game is called 43 Monkeys and draws a lot of inspiration from this news source: What we know after 43 monkeys escaped a South Carolina research facility
A teaser image of our game idea from our initial project proposal.
A lot is still up in the air (open-source or not, full storyboard, etc.), but I'm excited to see where this project goes. I'll be updating this post as we make progress, so stay tuned!
Progress Log
Pre-Class Work
Updates
Before the class officially starts, we are taking time to familiarize ourselves with the Godot engine and the basics of game development. My first thoughts on working with GDScript is that it like a blend of Python and TypeScript, which is pretty cool. I'm excited to see how it works in practice. I've also been watching some tutorials on the Godot engine and game development in general to get a feel for the process.
As of now, we have basic character sprites and background tiles ready to go. We are also working getting a basic scene set up in Godot to start testing out movement and interactions. Godot's documentation is very good and has been a great resource for getting started.
Basic Movement
Helpful Tutorials